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Author Archives: niemeyer
A timely coffee hack
It’s somewhat ironic that just as Ubuntu readies itself for the starting wave of smart connected devices, my latest hardware hack was in fact a disconnected one. In my defense, it’s quite important for these smart devices to preserve a … Continue reading
Posted in Assembly, Hardware, Project
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Inline maps in gopkg.in/yaml.v2
After the updates to gopkg.in itself, it’s time for gopkg.in/yaml.v2 to receive some attention. The following improvements are now available in the yaml package:
Posted in Go, Project
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No minor versions in Go import paths
This post provides the background for a deliberate and important decision in the design of gopkg.in that people often wonder about: while the service does support full versions in tag and branch names (as in “v1.2” or “v1.2.3”), the URL … Continue reading
Posted in Article, Design, Go, Project
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Improvements on gopkg.in
Early last year the gopkg.in service was introduced with the goal of encouraging Go developers to establish strategies that enable existent software to remain working while package APIs evolve. After the initial discussions and experimentation that went into defining the … Continue reading
Posted in Go, Project
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Holiday hardware hacks
Last night I did a trivial yet surprisingly satisfying hardware hack, of the kind that can only be accomplished when the brain is in holiday mode. Our son has that very simple airplane toy, which turned out to become one … Continue reading
Posted in Assembly, Hardware, Project, Snippet
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mgo r2014.10.12
A new release of the mgo MongoDB driver for Go is out, packed with contributions and features. But before jumping into the change list, there’s a note in the release of MongoDB 2.7.7 a few days ago that is worth … Continue reading
Posted in Go, MongoDB, Project
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Packing resources into Go qml binaries
The qml package is right now one of the best choices for creating graphic applications under the Go language. Part of the reason why this is true comes from the convenience of QML, a high-level domain-specific language that allows describing … Continue reading
Posted in Architecture, Design, Go, Project
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Announcing yaml v2 for Go
There were a few long standing issues in the yaml.v1 package which were being postponed so that they could be done at once in a single incompatible change, and the time has come: yaml.v2 is now available. Besides these incompatible … Continue reading
Posted in Architecture, Design, Go, Project, Snippet
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The new Go qml OpenGL API
As detailed in the preliminary release of qml.v1 for Go a couple of weeks ago, my next task was to finish the improvements in its OpenGL API. Good progress has happened since then, and the new API is mostly done … Continue reading
Posted in Architecture, C/C++, Design, Go, Project, Snippet
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Announcing qml v1 for Go
After a few weeks of slow progress on the qml package for Go, action is starting again. The first important change is the release of the new v1 API, which is motivated by conversations and debugging sessions we’ve had at … Continue reading
Posted in Architecture, C/C++, Design, Go, Project, Snippet
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