Category Archives: Design

All MongoDB releases, everywhere

One of my “official side projects” is the Go language driver for MongoDB, started a few years back while looking for a way to store data conveniently from the Go language while leaving aside some of the problems we have … Continue reading

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Leveling up snapd integration tests

Over the last several months there has been noticeable and growing pain associated with the evolving integration tests around snapd, and given the project goal of being a cross-distribution platform, we are very keen on solving this problem appropriately so … Continue reading

Posted in Architecture, Assembly, C/C++, Cloud, Design, Go, Hardware, Haskell, Java, Lua, Project, Python, Ruby, Snippet, Test | Leave a comment

Snappy Interfaces

As much anticipated, this week Ubuntu 16.04 LTS was released with integrated support for snaps on classic Ubuntu. Snappy 2.0 is a modern software platform, that includes the ability to define rich interfaces between snaps that control their security and … Continue reading

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Snappy Changes

As announced last Saturday, Snappy Ubuntu Core 2.0 has just been tagged and made its way into the archives of Ubuntu 16.04, which is due for the final release in the next days. So this is a nice time to … Continue reading

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Snappy Ubuntu Core 2.0 is OUT

Ubuntu and Snappy community, it’s time to celebrate! After another intense week and a long Saturday focused on observing and fine tuning the user experience, the development team is proud to announce that Snappy 2.0 has been tagged. As has … Continue reading

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No minor versions in Go import paths

This post provides the background for a deliberate and important decision in the design of gopkg.in that people often wonder about: while the service does support full versions in tag and branch names (as in “v1.2” or “v1.2.3”), the URL … Continue reading

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Packing resources into Go qml binaries

The qml package is right now one of the best choices for creating graphic applications under the Go language. Part of the reason why this is true comes from the convenience of QML, a high-level domain-specific language that allows describing … Continue reading

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Announcing yaml v2 for Go

There were a few long standing issues in the yaml.v1 package which were being postponed so that they could be done at once in a single incompatible change, and the time has come: yaml.v2 is now available. Besides these incompatible … Continue reading

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The new Go qml OpenGL API

As detailed in the preliminary release of qml.v1 for Go a couple of weeks ago, my next task was to finish the improvements in its OpenGL API. Good progress has happened since then, and the new API is mostly done … Continue reading

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Announcing qml v1 for Go

After a few weeks of slow progress on the qml package for Go, action is starting again. The first important change is the release of the new v1 API, which is motivated by conversations and debugging sessions we’ve had at … Continue reading

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